Cocos 2D
So If you didn’t know Cocos 2D is basically a realistic physics and animation engine for making 2D games for the iPhone. So today I’m going to be writing a little post on what I think of it. My first impressions is it is a very clean and simple engine for making games. If you want to eventually learn OpenGL then Cocos 2D is a great place to start. Now don’t think Cocos 2D can’t do much. That’s not true at all! Cocos 2D can also be used along with OpenGL some coders use OpenGL for the 3D engine and Cocos 2D for the physics engine. Cocos 2D makes it so easy to add realistic gravity physics and more. For example, I made a sprite jump and Cocos 2D automatically made the physics for me! Once I learn it even more FoneBot will add a Cocos 2D page to our lessons!
So if want to give it a try just click the link below:



Awesome.
interesting take on the subject, count me as a new subscriber!
Wicked. Can’t wait for the tutorials guys